![]() ![]() use Immortal Call instead if you can't meet the strength requirement. Steelskin needs to be high level, so the strength requirement can be cumbersome. Withering Step is generally enough to get me through all of story and then some.ĬWDT - Steelskin, Clarity - Blink Arrow - Faster Attacks - Culling Strikeįeel free to use Second Wind in place of cull if you prefer it, but a single Blink Arrow charge feels fine for me. You can ignore the Wither Totem set up for a while, until you feel the need for more boss damage. We already have quite a bit of duration, so faster casting helps us build quicker. Spell Totem - Multiple Totems - Faster Casting - Wither This will give you access to Clarity mod Watcher's Eye, and Vaal Clarity which can help with early bossing. You may also want to use a level 1 Clarity somewhere else in your gear. You can consider running Dread Banner if you have a low enough mana cost on Toxic Rain/Caustic Arrow, but don't have Enlighten. You can grab reduced mana reservation off the tree if you want to force Blood and Sand, but I'd recommend just not bothering until you get a strong enough enlighten. Toxic Rain - Mirage Archer - Void Manipulation - Vicious Projectiles - Swift Afflictions/Efficacy - Empower Level 4 (Skip if you don't have at least Empower 3)Ĭaustic Arrow - Mirage Archer - Greater Multiple Projectiles - Swift Afflictions - Vicious Projectile - Void Manipulationsįlesh and Stone - Malevolence - Discipline - Enlighten This means we rarely get hit, and when we do, we proc Ghost Shroud.īandit: Kill All (recommended) OR spare Oak Recovery: With flasks up, we sit at a comfortable 45k Evasion to cap our QOTF, and 50/75 dodge/spell dodge. ![]() Attack speed is massively important in terms of DPS and enjoyment. Pods can stack, so area of effect is somewhat important. Toxic Rain: Toxic Rain shoots out a base 5 arrows (pods). DOT build, so a slight ramp up for max DPS ![]()
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